Games today, as I've stated endless times over the past few years are no longer the little 3 hour time killers we can pick up and put down and think nothing of it. Most now are looking for something more dynamic, something to hook a player in. This is usually done through deep, and amazingly well put together stories that can take upwards of days and hundreds of hours to get through ( though thats not saying much for the film industry which is getting lazier ) Yet for all the ground they have gained in story telling, some of the most talented actors and actresses, impressive visuals, moving scores- they still fail in the romance department.
It's hard enough to bring all the elements together to actually spark a universal response from a large audience, to move them into caring for the world you have placed them into, having them form bonds and feelings for virtual characters painstakingly brought to life. Anymore they have gotten good at it, even the build up to love interests can be well done, I have to admit to having crushes on quite a few characters. However when all is said and done these are still cinematic and nature, and that means making that big push in romance. It does not matter if its a climactic build up to that moment a character finally says “ I love you” after weeks of building up tensions or goes into tasteful well placed ( or sometimes not) Sex scenes. They almost always seem to fall flat. It seems to be that that overwhelming explosion of emotion that comes from those real life moments is harder to replicate than one may expect, it could be overzealous attempts to make it seem more epic, actually pull it so far from reality that people become separated from it. I also notice that there is a climax, but never a leveling out period. Mass Effect is a good example, Lets say you romanced Liara in the first game, through most of the second she is not a companion, and she seems to have put you on the back burner slightly, you can reawaken that love when you get one of the many DLC, then you go into the third game you find yourself, yet again having to almost start from scratch with her despite the dame saves making it clear your “ history is well known and has been applied to the games” Once, Just once I would love to see a game trilogy, or a story driven MMO like the Old Republic have a romance take place, then you actually have a continued life with it. You have to nurture the relationship, deal with the fall out when you screw up, make tough calls , games CLAIM to do this but never really seem to pull it off, or Like Fable where you can marry and do have to maintain your family- it's more like a micromanaging minigame, there was no romance story, and you show up, give your spouse a gift now and then and put out, then you can run around again for days on end. That's not how it works guys.